First, let me preface this with the mantra from Dwarf Fortress: "Dying is fun." Seriously, if you didn't want a challenge you shouldn't be playing a competitive game. Also, if I ever talk about "fun" or practical jokes, that implies death of some sort.
After hundreds of LD games here some insight:
- Push the capture of linear bases. For instance: reactor, cap the lower two points. Leave half the team at point 1, rush the other half to point 3. Once 3 is secured, then you can push 2 with the 1 team. (Example assumes starting on the left.) On the 5pt maps, like Ruins, the northern points need to be captured first.
- Prioritize capture of neutral points, then enemy points, then consider defending points. This ensures that the least amount of time is spent capturing points, and focuses on an aggressive front.
- Stay together, but do not cluster. A good rule of thumb is stay within the boundaries of the Guardian shield or the pad, but don't get any closer. I've wiped out entire teams with a single Faust - not even a Gran mind you. I don't want us to be that team.
- If you have a piercing sword, or a calibur/brandish series, auto-target, there's no shame in it.
- There is no reason why a player can't afford a pierce sword. Pierce, though protected by 40% of armors, is so fast that it's king. Also it's really easy to get if you can defeat a Snarbolax.
- Don't rely too much on Divine Avengers, there are many vog players which laugh at the damage. Likewise with Shivermist and Ash of Agni, Skolvers and Vogs really have nothing to worry about.
- Faust series blades wreck >3/4's of all armors. Curse is absolutely devastating, most players won't realize they have it until they are dead, also 4/5's of armors don't have curse protection.
- Unless you are rushing another point, make sure you help cap the nearest point. I've been stranded for many games, picking up points, and having them recapped faster than I can speak.
- Don't get entrenched at the spawn. Rush past and draw the enemy away.
- Having more than 3 people in a strike team, though powerful, draws away from the capping power and mobility of the team. You'll have to trust me on this. 4 players cap really fast, but the benefit of capping a second and a half faster than a team of 3 players is not enough to justify slowing the team. Having a full 6, drops 4 seconds from Cap time, would still be better capping multiple points instead of focusing on one. There is an exception to this rule, but it's extremely risky: An all striker team can easily expect to rock the points quickly. The obvious solution when given this scenario is to create an all Guardian Team; the strikers will be easily dismissed.
- Move in groups of two or more. Sure you move fast, but a single player captures really slow. The increased sword damage from having a buddy is indispensable and the capping power is great.
- Ideal armors for this class are Fallen, Wolver Series, and mercurial series.
- Try to follow a friendly into the fray, a single recon can easily turn the tides with shenanigans.
- When harassing an enemy on their plate, avoid standing on the plate, it gives away your position. Conversely, watch for plate change to find a hidden recon.
- Recons suffer from slow sword attack speed. Consider using Vog/Fallen or a non-sword dependent armor. Though rare, a skolver in recon armor, can result in hilarious shenanigans.
- As a recon, this is your opportunity to utilize charge attacks. Feel free to carpet bomb, irradiate, shock, and curse everyone you meet. Faust pairs exceptionally well with Divine and Valkyrie Sets. Almost like cheese and fine wine.
- When moving with a unit the recon can dislodge any entrenched enemies. Let your teammates provide a distraction, the crush the opposition.
- Move quickly, if you don't intend on engaging the enemy don't let them know you are there.
- Hide before you get to an area with potential enemies, otherwise you might as well have a neon sign that says "n00b here"
- Ideal armors for this class are Gunslingers, Bomber Series, Quicksilver Series
- You are one of the toughest characters, and you're a medic. When standing on the plate, assume your teammates are injured and give some assistance.
- You are the only player with a true shield, when the fray begins to build, get that shield up.
- Guns fire slowly, but bombs charge faster and you have a speed bonus for swords. Heavier weaponry works well, and voltaic tempest will wreck almost all players to some extent.
- If a recon is near, get the shield up, you're the only thing protecting your team, and the point.
- Try to move with a group as much as possible, you're slow and lumbering, and until they are stopped by enemy resistance or capturing a point, they will gladly leave you behind.
- This armor can be used by most series, especially Wolver, Fallen, Quicksilver, Gunslinger, and Bomber.
[list][*]Heavy Swords - Gran Faust and Sudaruska are incredible as they both have a good chance to cause some crippling status effects. Triglav would be great, but the chance to freeze is slight.
Last edited by fourtarkus on Sun Oct 30, 2011 7:45 pm; edited 1 time in total (Reason for editing : Clean up, ideal armors, less opinion, Start weapon section)